Game design

Design a maze around pursuit and routes

An insect-themed maze game can use routes, gates and pursuers to create decisions. The board needs to show which paths are available before a player commits to a turn.

Model the maze as a graph of connected cells and test that required destinations remain reachable. Moving gates should have visible state and predictable timing.

Begin with one pursuer and a small board. Track how often a player can escape through a second route rather than only reversing direction. This gives a concrete way to assess maze variety.