Retro games
Tank: two-player space and readable combat
A two-player tank game turns a small playfield into a contest of position and timing. The players must read walls, projectiles and each other quickly enough to form a plan.
Separate vehicle rotation from movement in a prototype, then test how corridors and open areas affect encounters. A useful map supports several approaches without making one starting position automatically stronger.
Review a match by identifying where each player had useful information. Clear projectile contrast and visible impact feedback support fair competition even when the graphics are simple.