Retro games
A compact guide to studying retro game design
Choose a game you can examine in a short session and write down its core verb: move, aim, match, build or defend. This gives the study a focus before technical detail and nostalgia compete for attention.
Record the first goal, the first failure and the information needed to avoid that failure next time. Good feedback helps the player form a plan, even when the game remains difficult.
Create a simple sketch or prototype of one rule using original visuals. Change one variable at a time and explain the effect. The exercise is about understanding a system through observation and experimentation.