Game audio

Design small, useful game sounds

Start with the information a sound must carry. A successful hit, a menu selection and a failure need distinct feedback, but they do not need long samples. Short envelopes and clear frequency differences help effects remain intelligible during busy play.

Create simple tones from oscillators, noise and pitch slides. Avoid harsh transients by using a brief attack and release. Test effects at low volume as well as at your normal listening level, and give players separate music and effects controls.

Keep a record of how each asset was created and any permission attached to it. Free to download does not automatically mean free to use in a game. Export a consistent format and trim unnecessary silence before loading the assets.

Three sound sketches

  • Pick-up: two short notes rising in pitch.
  • Impact: a quick noise burst with a falling volume envelope.
  • Menu move: a quiet click that stays distinct from confirmation.