ActionScript & Flash
The Essential Guide to Flash Games: a practical study path
A structured game-development study moves from a small program to a complete interaction. Use ActionScript concepts such as events, embedded assets and bitmap animation to understand how a game’s parts cooperate.
The exercises on this site focus on transferable ideas. Aiming vectors, board rules and scene transitions can be implemented in another language while retaining their behavior. The Flak Cannon and Dice Battle studies provide two different starting points.
This page is a reading guide and does not provide a book download. Work from a lawfully obtained book or from the original tutorials linked here, and keep your own runnable examples alongside your notes.