Game development
Game development tutorials
Build a game one working system at a time. These guides cover Canvas drawing, keyboard state, sprite animation, timing, assets and clear interaction. Code examples emphasize ideas you can isolate and test.
For a first project, draw a shape, move it with input, add one rule and finish with a restart. Keep the update logic separate from rendering so each step stays understandable.
A practical sequence
- Draw a scene and choose a coordinate system.
- Update movement with measured time.
- Map keyboard or pointer input to actions.
- Add collisions, feedback and a restart.