Game development

Make audio serve the game state

Sound can confirm an action or signal danger, but it should not be the only way to understand a result. Use distinct effects and keep essential information visible.

Provide a mute control before loud playback begins. Cap repeated effects and test the mix during the busiest part of a round.

Continue the study

Work through a small code example, make one deliberate change and record the effect. The reading links below connect this exercise with animation, input and retro game design.