Game development
Make menus part of a complete game
A menu needs a visible focus state and a clear action for every item. Keep controls and instructions reachable without forcing the player through unrelated screens.
Test starting, pausing and restarting with keyboard input alone. Confirm that returning from a result screen does not leave hidden controls active.
Continue the study
Work through a small code example, make one deliberate change and record the effect. The reading links below connect this exercise with animation, input and retro game design.