Game development

Make menus part of a complete game

A menu needs a visible focus state and a clear action for every item. Keep controls and instructions reachable without forcing the player through unrelated screens.

Test starting, pausing and restarting with keyboard input alone. Confirm that returning from a result screen does not leave hidden controls active.

Continue the study

Work through a small code example, make one deliberate change and record the effect. The reading links below connect this exercise with animation, input and retro game design.