Game development

Load assets with an explicit plan

Create a manifest of required images and sounds. Resolve success and failure separately so the game does not wait forever on an asset that cannot be loaded.

Load only what the opening scene needs, then introduce later assets at a planned transition. Show progress in text as well as visually.

Continue the study

Work through a small code example, make one deliberate change and record the effect. The reading links below connect this exercise with animation, input and retro game design.