Game development
Choose a camera rule that supports play
A camera should make the next decision visible. A fixed screen, centered follow and look-ahead camera each expose different information to the player.
Test the camera near boundaries and after a sudden reversal. Clamp its position deliberately and avoid making the player fight abrupt jumps in the view.
Continue the study
Work through a small code example, make one deliberate change and record the effect. The reading links below connect this exercise with animation, input and retro game design.