Game development

Plan a small retro game study

Select one mechanic from a classic game and describe it without referring to artwork. Movement limits, scoring and timing form a rule set that can be studied independently.

Create an original prototype with simple shapes. Change one rule and compare the decisions it creates, keeping notes on both benefits and drawbacks.

Continue the study

Work through a small code example, make one deliberate change and record the effect. The reading links below connect this exercise with animation, input and retro game design.