Game development
Retroblaster
A compact shooter can create variety through enemy timing, projectile speed and useful space. The player needs to understand where a shot travels and which movement avoids a hazard.
Build a short wave with a beginning, completion signal and restart. Keep projectiles and enemies in separate collections, then resolve interactions in a deliberate phase.
This page is a readable game-design exercise. It provides study notes and related tutorials; an interactive game is not embedded.