Game development
Pumpkinman
A themed maze game needs readable routes, hazards and an objective. Character art establishes the theme, but the grid and movement rule determine whether a player can plan a route.
Begin with a small maze and one collectible type. Make turns predictable, mark impassable cells clearly and test the restart with all collectibles restored.
This page is a readable game-design exercise. It provides study notes and related tutorials; an interactive game is not embedded.