Game development

Beach Blitz

Study a defense game by looking at aiming, incoming targets and the time available to respond. The playfield needs to make the next threat visible before the player’s current shot is resolved.

Prototype one defense position and a single target path. Show the aiming direction and add a restart state before introducing several simultaneous attackers.

This page is a readable game-design exercise. It provides study notes and related tutorials; an interactive game is not embedded.