Game development
Keep a browser game project manageable
A project can lose momentum when every new browser capability becomes a reason to change tools. Choose the smallest set of features that delivers the game’s central interaction, and record why each dependency is necessary.
Separate experiments from the production branch. A short spike can answer whether a rendering approach works without turning a half-finished game into a permanent migration. Keep a playable baseline available while alternatives are evaluated.
Use a definition of done for each milestone: a complete round, understandable feedback and a restart path. Small finished loops teach more than a collection of unrelated technology demos.
A sustainable iteration
Pick one player-visible issue, time-box the change, test it on the target devices and return to the playable build. Document the result in a few sentences so the next session starts with a decision instead of another debate.