Game development
Organize a game prototype’s tools and assets
A prototype stays easier to work on when its assets have clear names and its build steps can be repeated. Separate source artwork from exported images and keep a manifest of the files the game actually loads.
Choose a consistent coordinate system, naming convention and scene entry point. These modest decisions reduce friction when graphics, input and collision code begin to interact.
Before a playtest, make a clean build from the project folder and run it without the editor open. Missing local assets and hidden setup assumptions often appear at that point rather than during normal development.