Midcore Gamer Blog And Reviews
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both Microsoft and Sony announced camera-based game control solutions at E3 2009.
At the same time, Nintendo has said they rejected this kind of technology years ago in favor of the Wii-mote. Satoru Iwata, Nintendo President said recently:
"Until they say when they're releasing it, how much it costs and what software it comes with, we won't know whether that is the route we should have taken. However... I think they couldn't choose to release exactly the same thing." (link)
I have to say, that while the demos for Project Natal were neat, I tend to think that Nintendo is on to something.
Here is a question for you: Have you ever played a game that uses a camera as the control mechanism? I have owned both the Eye-Toy for the PS2 and the camera for the XBox 360. While I like them both, but they both have some major problems. While these are not exactly what Microsoft and Sony have announced (but in part, they are the same too), there are some fundamental problems with camera control that go beyond any kind of new tech:
Take a look at this Microsoft demo before we begin.
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have you lost out on a game magazine subscription (or any other subscription) in the past couple years because the publication has ceased operations? Well, if you bought the subscription through any kind of "magazine drive" (Girl Scouts, School promotion, door-to-door, etc.) you probably actually bought (unknown to you) it through QSP. (Quality School Plan). I have been having trouble with my subscription to PC Gamer, and finally after many emails, PC Gamer customer Service gave me the phone number of QSP. QSP took my zip-code and full name, and they were able to see nearly every subscription that I had ordered in the past few years. Not only that, but two of them (a failed PC Gamer subscription from 2007, and a recent subscription to EGM that halted after they stopped publishing) qualified for a FULL CREDIT. I ordered a couple different subscriptions (Rolling Stone, Nickelodeon), but the point is, had I *not* called QSP, I would have had no idea that I could get a credit/refund or other magazines from past failed subscriptions. The publisher sure did not inform me of this when the magazines stopped coming. Anyway, if you have had a recent subscription cancelled/falied/ceased publication magazine that have not followed-up on, it might be wise to call them and ask about the status. Here is the contact info: QUALITY SCHOOL PLAN PO BOX 10203 DES MOINES State: IA 50336 800-678-2673 By the way, this call to QSP has still not cleared-up my bizarre missing subscription to PC Gamer from 2008,but I feel a bit better now about other game mag subscriptions (especially EGM)that I have lost in recent time.
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pC Gamer Subscription Chronicles 2: Into The Black Hole
In the first entry of this series, I relayed a mildly amusing story of how PC Gamer has inexplicably lost my new subscription, The event is seemingly suspect as it came directly after I published an article that was mildly critical of their magazine.
If you recall, when we left off, I had written this message to the PC Gamer subscription service:
To: PC Gamer
From: Steve Fulton
Subject: re: Missing Issue Question
Excuse me. but you are mistaken.
My subscription STARTED with the January 2009 issue.
I received just two issues. You still owe me 10 issues.
Please send me the two issues that I missed, plus the next 8 issues.
Thanks,
Steve Fulton
Here was the response:
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some of you who have been paying close attention may have seen this story from back in December. Back then I thought it would be fun to do a review of PC Gamer Magazine. I had just started a new subscription through my daughter's Girl Scout magazine drive. Since it is the last domestic USA computer game magazine left in publication, I figured it might be enjoyable to take a close look at what computer game magazines have become in the 21st century. Soon after this story was published, my issues of PC Gamer stopped arriving in my mail box. Since I was only 2 issues into my 12 month subscription, I thought it was kind of odd. I have still not received any new issues since January. While I do not seriously think that PC Gamer would halt my subscription because of a silly blog (one that gave them a score of 81%), I have been having a lot of trouble getting PC Gamer to realize that my subscription was halted after only 2 issues. Anyway, I have decided that it might be fun to document my correspondence with the PC Gamer subscription service, because so far it has been maddening. I realize that this process could amount to nothing, or it could be pure comedy gold. We'll have to wait and see which way it goes. Below are the first 3 messages we have traded:
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oK, this is kind of "time-out" from other content. While I'm working on some Silverlight entries, new Flash games, etc, I thought I would go back a bit and name my Top-10 "Insanely Addictive" games of all time. These are not necessarily the "best" games of all time, just the ones that stole a good chunk of my life! Most of these games are also perfect for the so-called "Mid-Core" Gamer.
10. Tetris
Arguably the first great "casual" game, Tetris is still amazingly addictive. Fitting those little 4-square shapes into one another has never grown old. Better games have emerged since its release, but this one had to make the list.
9. Bejeweled
Who knew that swapping gems to get three in a row (or more) could be so compelling? I never played this one until I had it on my AT&T phone about 6 years ago. This was the game that proved to me that gaming would soon move away from traditional consoles and PCs and to other platforms.
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everybody's doing it, so why not do it too...
Getting an Xbox 360 that is.
I have been on a "vacation" for the last 2 weeks from my day job. This "vacation" hasn't equated into much game programming time (although I have started work on a Mac game using TntBasic). While I have been spending much of that time running errands for Christmas and my son's birthday, etc, one other thing that has taken most of my time: TRAFFIC SCHOOL! I got a speeding ticket in November and to keep from having to pay too much extra on my insurance I am able to clear the "point" off my driving record by taking an online traffic school...
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a few months ago I wrote a prediction that the Xbox 360 would soon die an untimely death. Since then the machine has systematically proved me wrong. It has outsold the PS3, and has done very well against the Wii. Microsoft has cut the price and added features that have made their magic box look more an more attractive. However, a few weeks back they announced one feature that made the Xbox a necessary product for me: Netflix streaming. I've been waiting for an easy way to chuck my DVD collection and access movies and TV programs from an online collection for years now. The on-demand portion of FIOS is just OK, but does not include enough content to really be interesting. iTunes charges far too much for old TV programs and movies, and even though you "own" them, you really don't. You can't transfer them, if you lose them you can't re-download them. It's all very user-unfriendly. However, Netflix streaming is quite different. You have a library of 12,000 or so movies and DVDs at your fingertips, all you have to do is select them and start viewing on your PC. However, viewing on a PC/Mac sucks. The holy grail is to be able to select from a huge library and watch them on my HD plasma TV and Bose speaker set-up.
The Xbox 360 now has this feature, and it is awesome.
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a Midcore Gamer Reviews PC Gamer Magazine: January 2009 Issue
I recently re-started my subscription to PC Gamer after a 5 year break. I ironically, I now do not own a desktop PC any longer (although I have a couple laptops). I play my PC games on a dual-boot iMac (the latest being Fallout 3). However, since I'm sure I will never see a magazine named "Boot camp Gamer", this magazine will have to suffice.
Anyway, it has been a long time since I've consumed PC Gamer on a regular basis, so I've decided to write a section-by-section "review" (get it? get it? I've turned the tables. How clever of me.) of the magazine. I'm writing this as I read through, so there is no destination in mind. I certainly don't intend this to be a super-critical "taking down" of the establishment or anything, but simply a a look at how relevant one of the last printed magazines about computer games is to my demographic, the 38 year old, married with with kids, midcore gamer.
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new Star Soccer 4 is coming Nov 7th!
I don't write too many coming soon articles on PC games, but there is one game that is so good, and the wait has been so long, that I just can't contain my excitement. What game? You ask? Well, the title of this article says is all. New Star Soccer 4 from New Star Games is set to be released this Friday. It will be the first computer game I have purchased since Alien Shooter 2 last December (although I have purchased many Wii and PS2 games in that time span). Playing web games and working on my own has taken up much of my game playing time, but come this Friday, all will change. New Star Soccer 4 will first be released for Windows and will shortly be followed by a full Mac OS X release (another reason why author Simon Read is way ahead of most of the rest of the industry). I don't even own a full blown XP machine anymore, so I will be trying the demo release on my iMac in Parallels before the OS X release is even ready. If that doesn't work, I'll drag the file over to the lone PC box in the house (I just use it to store old files now), dust off a GamePad and give it a run through...
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runeScape, First Impressions
RuneScape is a free Massively Multi-player RPG that I started to play off of the AddictingGames home page today. This British produced, Java based game plays very well on my New iMac. Considered to be the most popular MMORPG in the world, this title has been around a LONG time, but I just have now begun to try it out. I don't have much time for non-stop gaming, so I am unsure how much I will be able to get into the game, but it has been interesting so far.
After creating my free account, and dressing my character as an Abel Xavier clone, I set off to learn the basic tutorial skills that are necessary to survive in the RuneScape world. These included chopping trees, lighting fires, collecting shrimp and cooking up a lovely meal. After about 15 minutes of doing that and watching others, I graduated to the next tutorial level, Making Bread! Anyway, I usually want my games to be filled with quick action, but this is more of a Sims in the old world rather than a hack and slash Phanstsie fest. Once you progress in the game, there are battles and quests and all that cool zarjaz, but at the beginning, you have to learn the necessary skills to survive...
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